Updated at: 28-09-2022 - By: Sienna Lewis

Maya curtain tutorials are available if you’re interested.

Curtains, for example, are easily designed with Maya, a 3D computer graphics application.

When it comes to making curtains, there’s no need for any physical exertion on your part.

Maya allows you to design, construct, and style your curtain to your heart’s content.

Interested in learning how to design curtains in Maya?

You’ll find the answer to your question towards the bottom of

Steps To Make Curtains In Maya

Have you ever considered purchasing a curtain from a store, online, or constructing one yourself instead?

Then I’d like you to meet Maya.

Using only your laptop and mouse, you may create your curtain designs with the help of Maya, an image-editing program.

You may bring your imagination to life using 3D and full-motion effects in this animation tool.

Create films and realistic-looking items with this wonderful application if you so choose.

You may learn how to make curtains on YouTube, or perhaps how to utilize Maya.

However, if you like to learn through reading, then this post is for you..

In Maya, how do you create curtains?

In any case, let’s get right down to business with Maya’s curtain-making tutorials.

Step #1. Create a poly plane

To build a polygon, divide the width by 30 and the height by 10. Turn your plane 90 degrees in X after that.

Click “Deform > Nonlinear > Sine” after picking your plane and activating the modeling menu.

Go to sineHandle in the outliner and click on the sine1 input node that is found in the channel box when you are done.

How To Make Curtains In Maya? 6 Easy Steps! - Krostrade

Entering the values should be as follows:

Envelope No. 1

Amplifier: 0.1

0.2 microns in length

Step #2. Update the rotate XYZ values

To rotate X, Y, or Z, enter the corresponding values in sineHandle: 0, 90, and 90.

To make the aircraft follow the deformer, click and drag the sine deformer over to the plane.

To do so, bring the plane to the deformer in the outliner.

Step #3. Select the FX menu set

In editing the visuals, go to FX, and then click the ‘nCloth’ button followed by ‘Create nCloth’ found in the panel plane.

In editing the visuals, go to FX, and then click the ‘nCloth’ button followed by ‘Create nCloth’ found in the panel plane.

To create nCloth on the panel plane, click ‘Create nCloth’ in the FX menu after selecting ‘nCloth’ in the visual effects panel.

To get a clear perspective of the plane, go to the wireframe view.

Finally, move the new plane to the top by shifting to the “top view,” resizing it to the size of the curtain, and moving it again by resizing it again.

Step #4. Duplicate the new plane

Now that you have your new plane, all you have to do now is to duplicate it.

Your new plane is all that is left to accomplish now that you have it.

Click on the ‘nConstraint’ and the ‘Slide on Surface’ buttons in the FX menu set.

Expand the ‘dynamicConstraintShape’ node discovered in the channel box by clicking on the ‘dynamicConstraint’ node that can be seen in the outliner.

The strength and tangent strength should be set to 40 in the formatted plane, and the local collide should be disabled.

Step #5. Repeat the nConstraint steps

Create the opposite plane and the 90-degree rotation in the same way.

There should be a dynamicConstraint2 node with the same values.


To keep the curtain from floating away from the rail, select the top-left point on the curtain and use ‘nConstraint’ > ‘Transform Constraint.’

Click on a few locations on the right side of the curtain and apply another transform restriction to enable sliding.

Step #6. Test the animation

It’s time to put your curtain to the test now that you’ve finished building it!

Select the ‘dynamicConstraint4’ button in the outliner. Set the time slider to Frame 1 so that you can adjust it to Frame 50 thereafter.

The dynamicConstraint4 node has a handle in the viewport that may be used to move the constraint along the x-axis.

Once more, in the channel box, select ‘Key Selected’ from the drop-down menu on the Translate X channel.

Press play after rewinding back to “Frame 1” on the time slider.

It’s time for the curtain to come down.

New Training: Cloth for Arch-Viz in Maya and Marvelous Designer - Simply Maya User Community

The curtains should be done in Maya now, I hope.

However, that’s all there is to it.

It’s A Wrap!

As a result, you’ve learned how to make Maya curtains.

Not as difficult as it appears. You can think of it as a set of bricks.

Using a computer instead of a pen and paper is the only difference.

To get started, all you need to do is become familiar with the controls and terminology.

Once you get the hang of it, discovering new things will be easy and exciting.

I hope your time in Maya was enjoyable.

Right now, you have full permission to begin creating!